== Overview == This Dreaming City Nightfall is already considered one of the most irritating strikes, in part because of bugs that sometimes prevent players from proceeding to the next encounter. Notable bugged areas are the transition from the Elevator to the Knights Steps, and after the passage, the temple sometimes doesn't reveal a way to the shadow realm where you will take your leap. Important Note: After a "de-buff" from Particle Deconstruction, shoot the boss in the head! It is quite effective, and can melt her with some coordination. Champions: Unstoppable and Overload Shields: Arc, Solar and Void (many shields!) Don't place your well in the open where boss can snipe the sword! She will break your super. Pass the "Relic" (Orb) twice to maximize damage. == Loadouts == General: * Add Taken spec to every weapon Titans: * Bottom Tree Solar + Path of the Burning Steps or Phoenix Cradle * Sentinal Shield + Ursa, Aeon Gauntlets Warlocks: * Stasis + Blea
I don't have complete notes for Insight Terminus, but here are a few tips. 1) A warlock with bleak watcher (stasis turret grenade), and a titan with Banner Shield and Ursa Furiosa are very helpful. 2) Zoom past all of the ads (low level adversaries) until you go underground. 3) In the first room, there are 3 barrier champions, two near the entry, and a 3rd in the left-hand "near" corner. 4) In the second room (Cabal), take out the snipers first. 5) On the Psion plate, try not to kill all of the dogs. Freeze turret can help here. If you kill all enemy, that triggers the champions to charge in. 6) When entering the "orb dunk" room (3rd room), stay to the far left to avoid the vex milk that can kill you with arc damage. 7) In the "orb dunk" room, the two strategic spots are behind a rectangular block right at the entrance, and on the far left front corner. In GMs, a final unstoppable shows up when you pick up the 2nd orb to dunk it, along with the 2