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Destiny 2 - The Corrupted Nightfall

 == Overview == This Dreaming City Nightfall is already considered one of the most irritating strikes, in part because of bugs that sometimes prevent players from proceeding to the next encounter.  Notable bugged areas are the transition from the Elevator to the Knights Steps, and after the passage, the temple sometimes doesn't reveal a way to the shadow realm where you will take your leap. Important Note: After a "de-buff" from Particle Deconstruction, shoot the boss in the head!  It is quite effective, and can melt her with some coordination. Champions: Unstoppable and Overload Shields: Arc, Solar and Void (many shields!) Don't place your well in the open where boss can snipe the sword!  She will break your super. Pass the "Relic" (Orb) twice to maximize damage. == Loadouts == General: * Add Taken spec to every weapon Titans: * Bottom Tree Solar + Path of the Burning Steps or Phoenix Cradle * Sentinal Shield + Ursa, Aeon Gauntlets Warlocks: * Stasis + Blea

Destiny 2 - Insight Terminus Nightfall Notes

 I don't have complete notes for Insight Terminus, but here are a few tips. 1) A warlock with bleak watcher (stasis turret grenade), and a titan with Banner Shield and Ursa Furiosa are very helpful.  2) Zoom past all of the ads (low level adversaries) until you go underground.  3) In the first room, there are 3 barrier champions, two near the entry, and a 3rd in the left-hand "near" corner. 4) In the second room (Cabal), take out the snipers first. 5) On the Psion plate, try not to kill all of the dogs.  Freeze turret can help here.  If you kill all enemy, that triggers the champions to charge in. 6) When entering the "orb dunk" room (3rd room), stay to the far left to avoid the vex milk that can kill you with arc damage. 7) In the "orb dunk" room, the two strategic spots are behind a rectangular block right at the entrance, and on the far left front corner.  In GMs, a final unstoppable shows up when you pick up the 2nd orb to dunk it, along with the 2

Destiny 2 Inverted Spire Nightfall Notes

 [I accidentally named this "Insight Terminus" when I built it!] Overview Environmental concerns ... a few Solar shields, mostly Arc and Void. Loadout By Class / Titan, Hunter, Warlock ( do this for next rotation ) This one is fairly easy, so Witherhoard, Scout and Anarchy are workable.  Blinding Grenade Launcher are effective in the the first cavern, the Drill Platform Control Center and any other crowded areas.  Titans with Cuirass of the Falling Stars, Chaos Reach + Geomag Stabilizers and other hard-hitting exotic + super combinations are good. A scout with one of each element type (solar, arc and void) is best.  I used my void Royal Entry rocket launcher on a few void shielded red bars and vex.  In "clutch" situations, I would stun then Rocket a champion. The best loadouts had Anarchy, Witherhoard, Blinding Grenades and scout rifles (because of mods).  Don't use Auto Rifle because they don't have enough range, and you will waste ammo.  Of course, try fo

Destiny 2 - Fallen Saber Grandmaster Nightfall Notes

For Season of the Splicer (Summer 2021), seasonal mods are: Barrier Auto or Scout Rifle, Unstoppable Pistol or Grenade Launcher (not needed) , Overload Submachine Gun or Hand Cannon.  Champions are Barrier and Overload, and solar damage is increased. Elemental enemies shields are mostly arc and void (maybe no solar shields). Team Loadout: * Titan with Ursa Furiosa (Void middle tree Banner Shield)  Scout Rifle with Explosive Payload (Nightwatch, Hung Jury)  Submachine Gun - Riskrunner (Exotic Arc Submachine Gun)  Rocket Launcher (void) - Tomorrow's Answer, Royal Entry, Hezen Vengance  (When Titan uses banner shield, be aware of where the power orbs will fall, for faster supers).  * Warlock with Radiant Well / Phoenix Protocol  Night Watch Scout  Truth Teller Grenade Launcher (void) w/ Blinding Grenades  Anarchy * Warlock with Shade Binder (Turret Grenade, Winter's wrath) / [Verity's Brow] or Eye Of Another World (something for faster stasis grenades)  Scout or Auto?  Le Mona